TVB Mahjong Brain Fitness Championship 2026
Show Your Skill. Win with Your Mind.
Mahjong is a brain-burning marathon of endurance in every single round. It challenges not only your memory, focus, and strategic thinking, but also your ability to make real-time judgements and outplay your opponents in psychological warfare.
This is not just entertainment — it is the ultimate battle of intellect and psychological skill.
When worthy rivals meet, the battle peaks at the top. Gather your Mahjong allies and sign up now — the champion will walk away with a cash grand prize!
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Championship Details
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TVB Mahjong Brain Fitness Championship 2026 Main Competition Rules
1. Cantonese Mahjong Rules
2. Minimum One Fan to Win; Flowers Not Counted
3. Dealer Rotation After Every Win
4. Maximum 4 Rounds; 3-Hour Time Limit
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Each match will consist of a maximum of 4 rounds (East, South, West, North).
If the 3-hour time limit is reached, play will stop immediately and final scores will be calculated based on accumulated points.
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Fan-to-Points Table
|
|
Win
|
Self-Draw Win
|
|
Fan
|
Winning Player
|
Discarding Player
|
Winning Player
|
Each Other Player
|
|
1
|
+10
|
-10
|
+15
|
-5
|
|
2
|
+20
|
-20
|
+30
|
-10
|
|
3
|
+30
|
-30
|
+45
|
-15
|
|
4
|
+40
|
-40
|
+60
|
-20
|
|
5
|
+50
|
-50
|
+75
|
-25
|
|
6
|
+60
|
-60
|
+90
|
-30
|
|
7
|
+70
|
-70
|
+105
|
-35
|
|
8
|
+80
|
-80
|
+120
|
-40
|
|
9
|
+90
|
-90
|
+135
|
-45
|
|
10
|
+100
|
-100
|
+150
|
-50
|
Designated Winning Hand List
|
No.
|
Winning Hand
|
Description
|
Fan
|
|
A1
|
Common Hand
|
A winning hand consisting of 1 pair and 4 sequences of suit tiles
|
1
|
|
A2
|
Self-Draw
|
Winning by drawing the winning tile oneself and declaring a win
|
1
|
|
A3
|
Prevailing Wind Triplet
|
A triplet of wind tiles matching the prevailing wind of the round
|
1
|
|
A4
|
Seat Wind Triplet
|
A triplet of wind tiles matching the seat wind
|
1
|
|
A5
|
Under the Sea
|
The winning tile is the last tile (either by discard or self-draw)
|
1
|
|
A6
|
Self-Draw on Kong
|
The winning tile is drawn from the wall following a Kong
|
1
|
|
A7
|
A Triplet of Dragon Tiles
|
A triplet of dragon tiles (cannot be counted twice with Little Three Dragons)
|
1
|
|
A8
|
Second Triplet of Dragon Tiles
|
Second triplet of dragon tiles (cannot be counted twice with Little Three Dragons)
|
1
|
|
B1
|
All Triplets
|
A winning hand consisting entirely of triplets and/or Kongs
|
3
|
|
B2
|
Half Flush
|
A winning hand consisting of only tiles from 1 suit and honor tiles
|
3
|
|
B3
|
Little Three Dragons
|
A winning hand consisting of triplets and/or Kongs of 2 dragons and a pair of the 3rd dragon
|
4
|
|
B4
|
Little Four Winds
|
A winning hand consisting of triplets and/or Kongs of 3 winds and a pair of the remaining wind
|
5
|
|
B5
|
Full Flush
|
A winning hand consisting entirely of a single suit without honor tiles
|
7
|
|
X1
|
Big Three Dragons
|
A winning hand consisting of triplets and/or Kongs of all dragon tiles
|
8
|
|
X2
|
Big Four Winds
|
A winning hand consisting of triplets and/or Kongs of all wind tiles
|
10
|
|
X3
|
Thirteen Orphans
|
A winning hand consisting of the 1 and 9 of each of the 3 suits, 1 of each of the honor tiles, plus a matching tile to form the pair
|
10
|
|
X4
|
All Honors
|
A winning hand consisting exclusively of triplets and/or Kongs of honor tiles
|
10
|